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Prótesis is a plural game created by the utopian discourse of living spaces produced by different levels of perception. The video registers the mental process of an individual undergoing heart surgery. Oskar Schlemer’s concepts are combined with Garhel’s own tangential languages and a line is created linking the space of the imagination with Bauhaus’ notion of space.
Time is closed within a pattern of simulation, synthesis, neutrality and fiction. Space and the “media” are presented as prolongations of man’s existence, as body or technological prostheses that locate the action at different levels of perception: culture, individual, society, nature, origin and presence, life and death.
This video presents a multiple space of action that combines prerecorded video images and live images, recorded and live music, slide and laser multiprojections, systems of representation that fluctuate between materiality and immateriality. This is a space where the individual is multidimensional and where her subtle and ethereal capacities expand and intensify.